root/genetolia/unreal3.2-nolag.patch
| Revision 1024, 360 bytes (checked in by alpt, 4 years ago) | |
|---|---|
| |
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Unreal3.2/src/parse.c
old new 161 161 */ 162 162 inline void parse_addlag(aClient *cptr, int cmdbytes) 163 163 { 164 return; 164 165 if (!IsServer(cptr) && 165 166 #ifdef NO_FAKE_LAG_FOR_LOCOPS 166 167 !IsAnOper(cptr))
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