root/genetolia/unreal3.2-nolag.patch

Revision 1024, 360 bytes (checked in by alpt, 4 years ago)

no lag!

  • Property svn:eol-style set to native
  • Property svn:keywords set to Author Date Id Revision
  • Unreal3.2/src/parse.c

    old new  
    161161 */ 
    162162inline void parse_addlag(aClient *cptr, int cmdbytes) 
    163163{ 
     164        return; 
    164165        if (!IsServer(cptr) &&  
    165166#ifdef NO_FAKE_LAG_FOR_LOCOPS    
    166167        !IsAnOper(cptr)) 
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